#ifndef CLOADMENUSTATE_H
#define CLOADMENUSTATE_H
#include "CGameState.h"

class CLoadMenuState : public CGameState
{
public:
	static CLoadMenuState* GetInstance( void );
	virtual void Enter( void )					final;
	virtual void Exit ( void )					final;
	virtual bool Input( void )					final;
	virtual void Update( float fElapsedTime )	final;
	virtual void Render( void )					final;
private:
	CLoadMenuState(void);
	~CLoadMenuState(void);
	CLoadMenuState( const CLoadMenuState& );
	CLoadMenuState& operator= ( const CLoadMenuState& );
	int m_nBackgroundImg;
	int m_nCursor;
	int m_TimeArr[3];
	TCHAR Slot[20], Time[20], EscToMain[50];
	string TrueSlot, TrueEscTMain;
};
#endif
